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Urban Dead
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Darlid01
daddyBOB



Joined: 20 Jun 2006
Posts: 5361
Location: Minneapolis, MN

PostPosted: Wed Jul 19, 2006 1:27 pm    Post subject: Urban Dead Reply with quote

It needed to be brought here....

Go Survivors!
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Kalium
WoTBOB



Joined: 18 Jun 2006
Posts: 5176
Location: Kansas City, Missouri

PostPosted: Wed Jul 19, 2006 4:58 pm    Post subject: Reply with quote

Yay!
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Darlid01
daddyBOB



Joined: 20 Jun 2006
Posts: 5361
Location: Minneapolis, MN

PostPosted: Wed Jul 19, 2006 6:45 pm    Post subject: Reply with quote

Revived one zed at Boait. This 10 AP per revive is really slowing things down. Also, it sounds like there is a huge wave attack coming.
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Darlid01
daddyBOB



Joined: 20 Jun 2006
Posts: 5361
Location: Minneapolis, MN

PostPosted: Wed Jul 19, 2006 8:31 pm    Post subject: Reply with quote

Zombies in Calvert!

I used up my AP attacking, but if they aren't repelled, I'm gonna flee. I can do no good when I'm dead.
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Tendonin
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Joined: 19 Jun 2006
Posts: 2393
Location: Basking in the glow of my monitor

PostPosted: Wed Jul 19, 2006 8:47 pm    Post subject: Reply with quote

We are being destroyed pretty bad. I put generators in the Necro buildings a few days ago.
Part of the problem is idiotic barricading, where folks leave the necrotech building at VS but EHB all the buildings around it.

Im also dead at boait
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Samurai
IncorruptibleBOB
<font color=3399>IncorruptibleBOB</font>



Joined: 19 Jun 2006
Posts: 5284
Location: East of England

PostPosted: Wed Jul 19, 2006 9:36 pm    Post subject: Reply with quote

I didn't recognise any BOBs among the bodies there, strangely.

Also, stickied.
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Keigo
in the loopBOB



Joined: 14 Jul 2006
Posts: 1830
Location: The swamp

PostPosted: Wed Jul 19, 2006 9:40 pm    Post subject: Reply with quote

I have the strong urge to rejoin this game, but not as a human. Is it still horribly unbalanced?
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Darlid01
daddyBOB



Joined: 20 Jun 2006
Posts: 5361
Location: Minneapolis, MN

PostPosted: Wed Jul 19, 2006 9:52 pm    Post subject: Reply with quote

It has become terribly unbalanced in favor of the zombies.
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Keigo
in the loopBOB



Joined: 14 Jul 2006
Posts: 1830
Location: The swamp

PostPosted: Wed Jul 19, 2006 10:07 pm    Post subject: Reply with quote

I'll pass then.
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Monk Gently
BowieBOB



Joined: 23 Jun 2006
Posts: 878
Location: On Top of a Mountain

PostPosted: Wed Jul 19, 2006 10:23 pm    Post subject: Reply with quote

Whoo! Doc is back in action. I will resume my post over at easten Quarlesbank.
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McClaud
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Joined: 21 Jun 2006
Posts: 8461
Location: Middle of Nowhere aka Omaha, NE

PostPosted: Thu Jul 20, 2006 12:00 am    Post subject: Reply with quote

The Upper Left Corner is still in operation in Caiger Mall. We welcome all newcomers fleeing the new zombie hoards hitting the various hotspots in town.

And yes, the game was unbalanced once they allowed the zombies who make a successful grab attack to drag survivors out in the streets. What do the survivors get? A radio that ends up spamming the location you are in.
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Darlid01
daddyBOB



Joined: 20 Jun 2006
Posts: 5361
Location: Minneapolis, MN

PostPosted: Thu Jul 20, 2006 4:52 am    Post subject: Reply with quote

It's also unbalanced, because in order to barricade you need to repair the building. In order to repair the building you need to remove all zombies.

So inorder to make a place safe from zombies, you need to kill all the zombies, throw them out, then repair damage, them barricade. If zombies are constantly attacking, they just need to stand back up after getting killed and go back inside.

As a result, we are losing ground quickly. But, I'm not giving up. I'm guessing they will eventually throw the survivors a bone to even things up.
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ThomasRahl
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Joined: 18 Jun 2006
Posts: 2114
Location: Arizona

PostPosted: Thu Jul 20, 2006 5:16 am    Post subject: Reply with quote

I'm currently holed up in a NecroTech building a bit up and right of Boait. There are a couple pittbulls in there, but the barricades are being smashed regularly. Keep it up guys.
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McClaud
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Joined: 21 Jun 2006
Posts: 8461
Location: Middle of Nowhere aka Omaha, NE

PostPosted: Thu Jul 20, 2006 7:39 am    Post subject: Reply with quote

Darlid01 wrote:
It's also unbalanced, because in order to barricade you need to repair the building. In order to repair the building you need to remove all zombies.

So inorder to make a place safe from zombies, you need to kill all the zombies, throw them out, then repair damage, them barricade. If zombies are constantly attacking, they just need to stand back up after getting killed and go back inside.

As a result, we are losing ground quickly. But, I'm not giving up. I'm guessing they will eventually throw the survivors a bone to even things up.


When you are holed up with 186 survivors, like I am, I spend maybe 10 AP a day healing (or 30 if I heal and revive someone). I log in, and all the zombies that broke in are dead, tossed out, the corner fixed and totally EH barracaded. Maybe we lost nine people, but then I go outside and revive one.

There's a total of 93 zombies outside, and they cannot seem to coordinate well enough to get in.

That's Caiger for you.
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In hindsight, being able to recite Gilbert and Sullivan musicals off the top of my head has completely revealed to my most inner self that I am gay. Not GAY gay, but gay enough to destroy any perception that I may have had about my burly manhood.
Le sigh.
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Darlid01
daddyBOB



Joined: 20 Jun 2006
Posts: 5361
Location: Minneapolis, MN

PostPosted: Thu Jul 20, 2006 3:47 pm    Post subject: Reply with quote

I just healed a few people in the necrotech building. I don't know which is more important, keeping them alive, or reviving more zombies at Boait.
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